Module Description
The module examines the nature of fun and engagement in the context of game design, and includes the study of how to integrate narrative into gameplay and how to criticise game design.
Module Aims
The module aims to equip students with the necessary theory and practical tools to reason about and analyse games.
Learning Outcomes
After completing this module, students will be able to:
1. Evaluate the mechanics of a game.
2. Explain gameplay elements in terms of game theory.
3. Describe the relationship of story and computer games.
Outline Syllabus
- Theories of game
- Game mechanics
- Fun: flow, presence, immersion
- Story structure
- Game criticism
- Sources of uncertainty
- Basics of game design
- Philosophy of computer game design
- Narrative, backstory and history
- Gameplay
- Game theory
- Module Supervisor: Katerina Bourazeri
Category: Postgraduate